Behind the Scenes of Fallout, the Gaming World’s Most Surprising Television Success
The post-apocalyptic TV series has made a triumphant return to its platform, and it's safe to say that fans were pleasantly surprised by the excellence of its initial run. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three different characters, it managed to capture multiple facets of the player's experience.
We followed vault-dweller Lucy, trying to act with integrity and finding that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the militant faction rookie, who starts doubting his organization's authority and creates plenty of trouble in mechanized battle suit; and the Ghoul, a standout performance who has long since lost any ethical bearings out in the radioactive badlands.
Setting the Stage for the Second Season
The debut season's conclusion unveiled crucial details about the culprits behind the global annihilation that condemned a society in bomb-proof bunkers for centuries. It also left plenty of questions unresolved for the upcoming chapter – and, now, hopes are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.
“Starting the first season, everyone’s like, ‘Just don't mess it up’,” states Todd Howard. “We’re over the moon with the reception to the show, so now people are bringing more enthusiasm and new expectations.”
A New Vegas Vibe for Season Two
The second season is located in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the franchise, even if it was somewhat buggy at launch.
“It embodies a arid atmosphere, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That parched, blasted-out iconic highway vibe of the game is so much enjoyable to translate into the show.”
In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it will honor the player’s journey.
The Importance of Physical Sets
The Fallout TV series is praised for its tangible quality – its makers ensured real props and environments were built, reflecting the improvised nature of the outposts in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a blue screen,” observes another of the showrunners. “The primary goal of an adaptation, especially of a video game, is to seem like it’s real.”
In fact, virtually each creature you see on-screen is physical, even the notoriously frightening mutated beasts known as the apex predators. In the show, they are created using puppets, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series resonates because it is crafted by skilled directors who are also longtime fans, alongside the game developers behind the source material. This common understanding for the universe is clear in the final product.
The second season is being released on a weekly basis rather than as a binge-able batch, marking a change from the initial release. This schedule will foster a new weekly discussion, a dynamic the team themselves are looking forward to witness.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of twists,” promises Howard. “I am excited to seeing what people think.”